Keep the ball trading. Build your portfolio over three balls and beat your personal best.
Opening Auction. Before launching, tap a flipper to choose a top lane. Reach that lane first for $25,000; follow with a ramp within eight seconds for $50,000 more.
Shots and sectors. Bull ramp returns to the right flipper; Bear ramp returns left. Different completed shots within four seconds build a scoring combo. Complete both ramps and either orbit, then shoot the Vault. The ball stays held while the flippers choose your sector. Press Space, Enter, or Start to begin; the selected sector starts automatically after 12 seconds. Its full 55-second clock begins when you confirm.
Three ways to win. Tech asks for three alternating ramps and a Bell Tower collect. Energy offers a new shot every eight seconds: chase three, then collect at the Bell. Banking early keeps your points but resets the mode steps. Finance uses the Liquidity Spinner to build at least $10,000, then the Vault to bank it. Reopen with a ramp or orbit, fund and bank again, then finish at the Bell.
Hostile Takeover. Each ramp pair lights one Vault lock. Three locks start three-ball multiball with 14 seconds of protection. Both ramps and either orbit pay distinct jackpots; all three light the Bell for a super jackpot. Spin to raise its value before collecting. Six standups add one ball per takeover. Only the final drain consumes a numbered ball.
Closing Bell. Secure all three sectors to light Power Hour: two alternating ramps and a Bell collect. Finish it and earn a Takeover super jackpot to unlock the finale at the Vault. Settle Bull, Bear, then orbit; survive the closing multiball and collect at the Bell. Your secured sector value raises the final award.
Ball control. Hold a flipper for a controlled return, release to settle the ball, then time the next flip. N pushes the cabinet forward; hold a flipper to push that side. Shift+N gives a softer push. A swinging tilt bob responds to strength and timing: heed its warning and let the cabinet settle. Earned sectors, qualifications and locks carry between your three balls.